
Knug LiDi
N00bFleeT Numquam Ambulare Solus
41
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Posted - 2011.12.14 21:18:00 -
[1] - Quote
I'm sure these have been mentioned before, but I'd like to list them anyway:
1) able to name POS structures - seriously, for those of us in a WH, where folks don't have their own hangars a little naming to help organize folks' stuff would go a long way
2)I want to be able to take control of an abandoned POS. If it has no shield, is offline, dead, and lost in a WH, I should be allowed to either take control or hack it to be able to remove the POS without having to destroy it. To be honest, I should be able to take control (via hacking type skill) to any anchored, but offline, (player) structure. Think about how nice it will be not to have those damned recruiting cans anchored all over the place. Act of agression? sure, no worries. make it like stealing loot. Help us keep space clean.
Ideally, if I force a tower to go offline as it is out of fuel and the shield drops, I should have a chance to hack into each POS module to take control and posession of all the stuff inside. rather than just blow it up and see if anything drops.
3) Any chance of a PI-like interface for POS reaction control? The current system reacts very poorly when you have more than a dozen or so elements in your reaction system. Yes I have that many.
4) And if I have my true I-can-wish-for-anything, fitting a POS should be no different in UI than fitting a ship. Reaction components, ship hangars, etc. should be like T3 subsystems. That way we can fit our POS to be reaction/refining/storage/fitting etc. it would be a consistent look/feel and something the players would be well acquainted with. Offensive subsystem, defensive subsytem, industrial subsystem (maybe more than one ?!?) Maybe call them 'slots' and have hi-med-low like ships, I dunno.
I guess, maybe that way when a player wants to run the POS guns, he "boards" the POS in a similar fashion to boarding a ship. Perhaps POS skills would apply. Put Johnny in a dread or put him in the POS to run the place? what would work better for defense ? technically, the POS tower is smaller than my naglfar, so that's not an issue. Maybe tower offensive systems, defensive systems is a 'capital' skill? ISK sink ?
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